
Triggers must have at least 1/1000 th of a second between them on the timeline. You can place as many triggers in the timeline as you wish. Here are some things you should know about triggers:
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Triggers are the easiest way to add code to your composition. We already added a trigger when we worked with symbols, so you should already have an idea as to how they work. For example, a viewer clicks on a mouse button. This is an event that will cause an action to take place. Events are things that happen. Edge Animate can respond to these events with an action. Triggers are actions placed in the timeline. The playhead will reach the trigger, and the action takes place.ģ. Actions are what Edge Animate can do, such as loading a hyperlink to changing a property of an element.Ģ. JavaScript is incorporated into your composition using actions, triggers, and events.ġ. Finally, there is JavaScript that allows you to create the interaction that you need for your composition. If you want, you never have to use more than the Edge Animate API for creating interactivity in your composition. However, if you want to get more creative and adventurous, both jQuery and JavaScript are there for you. Together with JavaScript and jQuery, the Edge Animate API gives you control over the level of interaction in your composition. Of course, the Edge Animate API will be your first method of control since it contains built-in functions. Next is jQuery. With use of the Edge Animate API, you don't have to worry about writing a line of JavaScript. The Edge Animate API, or Application Programming Interface, also provides built-in JavaScript functions that you can use.

By taking some of the tasks that require lines and lines of JavaScript code and making those same tasks require only one line of code, jQuery can make the most complicated things simple to do. jQuery is a JavaScript framework, not another coding language. It helps bring structure to the code and make it so that it's organized. JQuery is a JavaScript library that makes it easier to use JavaScript.
